![]() I would rather see them raise their pricing for, with a perpetual license, rather than having you lose access to all the work (and time spent learning that complex software) with the license they’re offering. While the $200/year price being offered for Houdini is absolutely awesome, I feel they’re coming in sans that all important, generoous spirit that these two other companies have pioneered.Īs a person who has always purchased perpetual software licenses, (UE4 is actually my first ever monthly software subscription), I just find it disgusting that SideFX wants to “join in” around these parts talking “Indie friendly” but still forcing folks into an artist, hobbyist and Indie unfriendly Corporate type of licensing scheme. SideFX wants you to constantly pay (similar to Adobe Creative Cloud), for your Houdini “Indie” license if you stop paying, you lose access to all the work you may have done using the software (again similar to Adobe CC). Here with SideFX, they’re calling this an “Indie” license (while also mentioning “Unreal Engine” at certain points), to (IMO) try and join in on this amazing wave of games development, but they’re not joining in with the same spirit that Epic and has shown with their licensing for “Indies”. Hobbyists and Indies typically don’t have deep pockets, especially to the point where if they don’t pay for a software upgrade, they can afford to lose access to the software they’ve been paying for!īoth Epic and 'Alle’s licensing, lets you walk away with the last version you paid for, if for whatever reason you decide (or cannot) keep upgrading ('Alle) or stay on subscription (Epic). I was excited at first to see this as well, but then got disgusted because they’re calling this new version “Indie” to (IMO), try to tie in with the spirit that Epic and has shown by releasing their ultimately awesome software with “Human friendly” licensing that makes it accessible to hobbyists, like myself, and “Indies”, who are usually individuals ( independents) or *smallish *teams of a handful of people working together. I know that Unreal Animation and Rigging Tools are only for Maya, right? Are these tools very essential? Now that Houdini has such a great price are there any plans to support ART in Houdini? What do you think about this? How this compares to Maya workflow. Homepage image: a Phantom Instinct e-bike modelled by Dejan Soskic using Modeler 2023 for Houdini.Today, I’ve noticed that SideFX released an Indie version of it’s 3D package. Read more about Modeler for Houdini on Alexey Vanzhula’s Gumroad store Individual floating licences cost $100 unlimited-seat Studio licences cost $400. Modeler 2023 for Houdini is available now. It follows less than five months after Modeler 2022, which had a number of usability issues on macOS and Linux, as reported on the software’s Discord server. Tested on macOS and Linux as well as WindowsĮqually significantly, the update is described as the “first release thoroughly tested by a team of beta testers” and as working “equally under Windows, Linux, and macOS”. Other tools shown in the teaser video at the top of the story, although not listed in the new features summary on YouTube, include Extrude and Bevel, Quad Flow and Flood Fill and Select Similar. New tools include a Crease tool, for controlling the smoothness of creasing at selected edges. ![]() Other changes under the hood mean that modelling is done in a single Houdini SOP container, and that the “regular tools work more accurately in retopology mode”. The latest change groups Modeler’s tools into an overall global tools menu and a series of context-sensitive on-screen menus, the tools included in which can be edited by the user. Modeler 2023 features a further redesign of the user interface – previously reworked in Modeler 2022 to make it possible to use the software with a pen device rather than a keyboard. New global tools menu and customisable context-sensitive menus The add-on features a range of tools for polygonal and subdivision modelling, and for retopology. The release adds a new Crease tool and reworks the add-on’s UI, grouping tools into a single global menu and user-customisable context-sensitive menus.Ī classic hard surface and Boolean modelling toolkit for Houdiniįirst released in 2018 under the name Direct Modeling HDA, Modeler is a ‘classic modelling environment’ for Houdini, intended to make modelling workflow more similar to that in other DCC applications. Originally posted on 29 August 2022, and updated with details of the commercial release.Īlexey Vanzhula has unveiled Modeler 2023, the next version of the modelling toolkit for Houdini. ![]() Posted by Jim Thacker Alexey Vanzhula releases Modeler 2023 for Houdini ![]()
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